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Atomicrops review – a zany farming shooter Roguelike that's intense fun

Atomicrops is a wild and challenging blend of genres that’s very moreish indeed.

Atomicrops is a farming game and a bullet-hell shooter and a Roguelike. There’s a lot going on, it is intense, and while it might look silly and cartoony this is a tough nut to crack.

It works like this. You are the farmer of a small plot of land where you need to grow crops to earn money and feed a town. During the day, you plant seeds, fertilise and water them, and at night you defend them, moving and shooting like a twin-stick shooter. If you make it through to morning, a helicopter picks you up to fly you back to town.

Atomicrops reviewDeveloper: Bird Bath GamesPublisher: Raw FuryPlatform: Reviewed on PCAvailability: Released 28th May on PC, PS4, Xbox One and Switch

Every third day there’s a boss fight, after which you meet the mayor of the town and receive prizes depending on how many crops you grew and therefore people you fed. These prizes make you incrementally more powerful. Then it’s back to your farm for a new season to see if you can do it all over again.

You play for as long as your one life lasts. But the days are short and the difficulty rises quickly, so it’s unlikely you’ll last past summer or autumn to begin with. Then, you try again – that’s the loop. It’s a small and short loop, but it gradually grows as you learn more.

You’ll quickly discover, for instance, you need to go out raiding in nearby enemy lands. There, you find all manner of goodies, like much-needed seeds as well as more valuable things that boost your capabilities and chances of survival.

It’s quite hard taking a screenshot in the thick of battle! Especially when you’re fighting the sun.

Things like animals, because it won’t take you long to realise farming is a chore – although, to be clear, Atomicrops is nothing like a simulation. We’re squarely in arcade territory here where one button does everything – digging, tilling, sowing, harvesting, fertilising – and watering occurs automatically. And you can shoot and do all this at the same time. And you get energised when you do a lot of farming, speeding everything further still. But still, farming involves a lot of legwork and hanging around, and animals do some of these chores for you.

Cows water your crops, chickens kill weeds and lay eggs, bees speed crop growth and pigs – wonderful pigs – till your soil and randomly expand your farmable area. As expanding otherwise involves pickaxes, which break after one-square of use, pigs are enormously useful. And there are horses you mount and gallop along on after running for a short while, which saves on travel time in a big way. But the biggest overall help comes from power-ups and you can’t hope to succeed the quickly scaling difficulty without them. Throw a boss on top of a nighttime enemy invasion and it will seem like your whole screen is filled with enemies and death.

Roaming by day. These are the kinds of encounters you bump into. They’re dormant until you start shooting, so don’t trigger them all at once. The reward here, by the pigeons, is a choice of spell.

But if you have, say, a power-up which crushes weeds underfoot, and an ability that slows enemy bullets and speeds you up when weeds are killed, then the tables begin to turn. All you need do is run around on the weeds to begin slowing time like Neo in the Matrix and the impossible starts to feel possible.

This is but a glimpse of power-ups. There are bubble shields for watering plants, worm armour, personal thunderclouds and many more which boost your farming capabilities, and they all pile on top of each other so that late game you feel like a kind of farming god. And when you’re producing mega-crops with your mountains of fertiliser, you’ll make a ton of money to spend in town. Yes you can buy seeds and pickaxes and rope bridges (to get to even tougher enemy areas) but what you’ll primarily be concerned with are guns.